2017 was a very good year for me at the office. I had successfully brought my Manila posting to the originally requested outcome and received my best bonus ever for my development work. I had also written a product that falls into the top five best products I have ever written - largely unsung at the time, it has become a major selling feature late last year. In recognition of my hard work, I knew a deserved a lovely piece of crockery in the kitchen. Unfortunately, the kitchen is brimming with lovely pieces of crockery such that they have overflowed into the dining room cupboards, which are also now full. This left me on the horns of a dilemma, so I had to go with my third option (the second being membership to the art gallery, but when would I find the time!), a subscription to everything coming out of Strategy and Tactics press, at an eye watering US$1000 for two years.
Reviewing it now, I think it was a good decision - I had many evenings of pleasant reading and some great maps and counters to review. From top to bottom:
- the venerable Strategy and Tactics, now up to issue #314,
- Modern War, that provides interesting insights into the current tensions of the world, mostly from a military perspective, which you rarely find the in the news
- World at War, which tries to be S&T but for only World War 2, so perhaps the least interesting of the set, but perhaps the most believable of the games
- Strategy and Tactics Quarterly, the new kid on the block, with a lot of articles on just one topic, no games, but a poster.
A feast of new games, and the anticipation of finding room in the attic for 18 more in 2019. I have failed in one respect, I have not punched the counters of any of them last year. I resolve to so this year. Let the readers of this auspicious blog pausing their eating and spider hunting to hold me so accountable.
The observant would ask why there is a gap? The answer is simple: if a US Civil War game arrives in your mail box, there is a board room I know of where it can be swapped for a Scotch, for some people simply cannot have enough US Civil War games!
And the winner is
I think the best read of them was the Quarterly of Caesar, and how a Roman of modest means, but the highest ambition, can break into the Cursus Honorum. (The article on that was fascinating - young aristocrats were expected to move from government post to post building up an understanding of how the Roman state worked until they reached the role of consul. It gave the state a large pool of experienced leaders to fall back on in times of emergency, and something to consume the energies of the young. The article went to far as to suggest that Rome's resilience during the second Carthaginian War was due to this.) The poster showed Caesar's marches during the Gallic Wars and the Civil war, and is on my wall.
The magazine about Stalingrad was a close second. I do not read a lot of WW2 history, but had heard of this one (and watched the excellent "Enemy at the Gates" with Spetz). Stalingrad was never the objective of the the drive into the Caucasus. The original plan was to get close enough so Germany artillery could interdict the railway and interfere with Stalin's transfer of troops and oil. One of the reasons given for the diversion was that Hitler had become a drug addict. There was a doctor for the German elite who used to mix his own remedies for the wealthy who felt they had lost their vim. These remedies contained stimulants and narcotics. Hitler had appointed him as a personal physician at the time, and soon developed an obsession that a capture of Stalingrad would equate to a defeat of Stalin.
It was matched with a World at War article where you can attempt to replay the the campaign. You have all that lovely oil to the south and boring Stalingrad to the north. However, the action chits you have to pull each turn keeps pulling you south. I like the action chit idea as it adds a lot of colour to otherwise boring Panzer corps and Guard armies.
An honourable mention goes the World War 3 Quarterly for all the bits that happened when I was little that nearly resulted in me not growing big. I am still reading that one.
Puti-phobia
Puti features in two of the Modern War series. There is much interest in his possible future actions, but the general consensus is that he is more interested with disrupting the US Hegemony to create a series of Russian based alliances, than territorial acquisitions. There is more fear about these alliances backfiring and drawing Russia into a war they did not intend and the US into it. This game, Puti Moves South, looks at the Stans south of Russia and north of Persia and Afghanistan. There is oil and gas there that mostly travels through Russia so disruption to that supply could draw in the Russian army. Interestingly with this game, at the start of each game you roll a die for each power to decide whether it is in the Russian Coalition or US/NATO aligned. Every game would be very different. The latest Modern War, The War on Terror, does the same in the Middle East. It means that every play of the game would be quite different. I think this is one of the games I should set up.
Rise of the Solitaire games
Six of these games are solitaire. I should set up a few this year. I have played a couple in the past, but the issue is that there is no marvellously clever play you can make to give you the game. You are grinding through taking objectives that weaken the strength of the enemy play system, while having some flexibility for random events. That said, I should try them as some game systems are brilliant. Perhaps there is a new John Michael Young other there.
The most intriguing of the game is submarine warfare in the Pacific. Unlikely the Atlantic, submarines featured in navel battles. This game lets you play as the Japanese or the US.
Perhaps this article is better named "What was I thinking?" I stand deprived of a new piece of crockery in my kitchen by pure obsession!
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